Updates on Schematics are being transposed to the PCB design
In February the designer analyzed the Pericom PI7C9X2G608GP PCIe Packet Switch with the direct support of Pericom staff. Now, the Pericom PCIe Packet Switch is fully tested and all the needed setup is completed, so the designer has completed the inclusion of all required information in the updated version of the schematics and is starting to unravel the PCB.
The designer has updated the SerDes connections following our suggestions taking into account the notes we have provided, so a new version of the schematics is expected soon.
Arctic-Fox 27.10.1 PPC64 in our Repo
The main contributor to Arctic-Fox – Riccardo Mottola – member of our Power Progress Community association – has released the new version 27.10.1+b0 that we have compiled and packaged in our Debian PPC64 repo. Riccardo says: “Session Store, code greatly improved compared to past releases, performance improvements in both the html engine as well as a new build system imported from Firefox. This release is definitely a great improvement compared to 27.9.19 right at start”
Repository moved to our Power Progress Community GitLab group.
We have created a Gitlab group called Power Progress Community and we moved all our gitlab repositories under https://gitlab.com/power-progress-community. What is important to know is that all URLs have changed and any cloned repository must be rebased. If you have cloned our repositories you should update git remote origin.
Working on Unreal Engine for PowerPC64 Big Endian
We are working on a port of UnrealEngine (UE) to PowerPC 64 Big Endian. We started by forking the PowerPC64 Little Endian (PPC64le) version and we are currently trying to compile the sources. The original PPC64le port for UE 4.23 was developed by Elvis Dowson and Raptor Engineering and can be found at https://github.com/edowson/UnrealEngine/tree/4.23-ppc64le. Access to the UE4 sources requires accepting the Epic Games EULA as described in https://www.unrealengine.com/en-US/ue4-on-github.
We have modified the original scripts to compile for PPC64 Big Endian but so far, we still have to solve multiple errors leading before being able to generate a working binary. You can find our fork and ppc64 branch here https://github.com/robyinno/UnrealEngine/tree/4.23-ppc64 ( to access it you need to accept Epic Games EULA). We are building the source using both a Power9 virtual machine provided by Open OSU and OpenPower Foundation, as well as on our NXP T2080-RDB development kit using Debian PPC64 SID unstable. If you want to help us on fixing the compilation errors, you can start from our UnrealEnginePPC64 Wiki, please contact us.